| Flight - Cockpit |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | 2.x | | Eject (Hold) | Y | LSB+B | Ctrl(r) + Push button vi | Eject from ships that support ejection systems | Left Toggle-Up | | 2.10 | | Leave seat | Y | LSB+B | | Exit from whatsoever ships chair, stool, burrow, or bed | Left Toggle-Up | | 2.x | | Self Destruct | Backspace | LSB + RSB | | Tap to get-go ten 2nd countdown to explode, Tap again to arrest | | | ii.ten | | Increase Cooler Rate | | | | Increases the rate at which the transport's libation removes heat from components | | | ii.x | | Subtract Libation Charge per unit | | | | Decreases the rate at which the transport'due south cooler removes heat from components | | | 2.ten | | Flight / Systems Ready | R | LSB + RSB | | Power on all craft systems instead of individually | Correct Toggle Down | | 2.ten | | Open up All Doors | | | | Open all external hatches, ramps, and elevators on the ship | | | 2.x | | Close All Doors | | | | Shut all external hatches, ramps, and elevators on the transport | | | 2.x | | Lock All Doors | | | | Lock all external hatches, ramps, and elevators on the ship | | | ii.10 | | Unlock All Doors | | | | Unlock all external hatches, ramps, and elevators on the transport | | |
| Flight - View |
| In | Out | Star Denizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | 2.10 | | Look Left | | (NA) | | Focus histrion view to the left | | | 2.x | | Look Right | | (NA) | | Focus thespian view to the right | | | 2.x | | Look Left / Right | X-Axis (mouse) | 10-Axis (RTS) | X-Centrality | Focus player view to the left / right | | | 2.10 | | Expect Upward | | (NA) | | Focus thespian view upwards | | | ii.x | | Look Down | | (NA) | | Focus histrion view downward | | | 2.x | | Expect Upwardly / Downward | Y-Axis (mouse) | Y-Axis (RTS) | Y-Axis | Focus actor view up / down | | | 2.x | | Bike Camera View | F4 | LSB+Y | | Views: 1st Person - 3rd Person | Start/Terminate / Button C | | two.x | | Cycle Camera Orbit Way | | | | ?? | Appears cleaved | | 2.ten | | Zoom In (3rd Person view) | | | | tertiary Person Camera Zoom In incrementally | Appears broken | | 2.x | | Zoom Out (3rd Person view) | | | | 3rd Person Photographic camera Zoom Out incrementally | Appears broken | | 2.10 | | Freelook (Toggle) | Z | | | Free look around forrad and sides | | | ii.x | | Dynamic Zoom In/Out | | | | 1st Person view Zooming In/Out incrementally | Clutch Rotary | | 2.x | | Dynamic Zoom In | | | | 1st Person Camera Zoom In incrementally | Appears broken | | 2.10 | | Dynamic Zoom Out | | | | 1st Person Camera Zoom Out incrementally | Appears broken | | 2.x | | Look Behind (Hold) | Z | LSB+A | | Await behind the transport | | |
| Flight - Movement |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | two.ten | | Pitch Upwardly | | | | Point the ships nose upward | | | 2.x | | Pitch Downwards | | | | Point the ships nose downward | | | 2.x | | Pitch | Y-Axis (mouse) | Y-Axis (RTS) | Y-Centrality | Bespeak the ships olfactory organ upwards / downward | | | ii.x | | Yaw Left | | | | Indicate the ships nose towards the left | | | 2.x | | Yaw Right | | | | Betoken the ships nose towards the correct | | | 2.x | | Yaw | Ten-Axis (mouse) | X-Axis (RTS) | X-Centrality | Point the ships olfactory organ to the left / right | | | ii.x | | Cycle Mouse Move Mode | | (NA) | (NA) | Modes: Recentering / Relative | | | 2.x | | Roll Left | Q | | | Spin the send in a counter-clockwise motion | | | 2.x | | Roll Right | E | | | Spin the transport in a clockwise motion | | | 2.x | | Roll | | LSB+Ten-Centrality(LTS) | Z-Centrality Rotation | Spin the ship in either clockwise or counter-clockwise motion | Joystick | | 2.x | | Swap Yaw / Ringlet (Toggle) | | | | Switch the input device controls for Yaw and Roll | | | two.10 | | Lucifer Target Velocity | | | | Sets ship speed limiter to match targets | PoV2-Right / Button E | | ii.10 | | Spacebrake | X | LSB+RTS(button) | | Quick Stop | Whorl Button / Clutch | | 3.5.0 | | Speed Limiter Increment | | LSB+Right Trigger | | Raises the speed limiter setting for the transport velocity | | | 3.5.0 | | Speed Limiter Decrease | | LSB+Left Trigger | | Lower the speed limiter setting for the ship velocity | | | 3.5.0 | | Speed Limiter (Rel.) | | | | Changes the speed limiter charge per unit of alter based on input | | | 3.5.0 | | Speed Limiter (Abs.) | | | | Changes the speed limiter charge per unit of change absolutely | | | 2.10 | | Decoupled Manner (Toggle) | V | RTS(button) | | Decoupled allows the transport to spin without affecting the current trajectory | Clutch / Start/Stop | | ii.x | | Strafe Up | Spacebar | | Button ix | Employ thrusters to movement the send directly upwards | PoV3-Up | | two.x | | Strafe Downwardly | Ctrl(Fifty) | | Button 10 | Use thrusters to motility the ship directly downward | PoV3-Downwardly | | 2.x | | Strafe Up/Downwardly | | LSB+Y-Axis(RTS) | | Use thrusters to motility the ship directly upwardly / down | | | 2.x | | Strafe Left | A | | Left (Hat 1) | Apply thrusters to move the ship directly left | PoV3-Left | | 2.x | | Strafe Correct | D | | Right (Hat 1) | Employ thrusters to move the ship directly right | PoV3-Correct | | ii.ten | | Strafe Left/Right | (NA) | X-Centrality (LTS) | | Employ thrusters to move the transport directly left / right | | | ii.x | | Throttle Forward | West | thumbly_up | Upwards (Hat one) | Use main engines to accelerate the ship straight forward | | | 2.x | | Throttle Back | S | thumbly_down | Down (Hat 1) | Utilise main engines to accelerate the transport directly backwards | | | iii.5.0 | | Throttle Forward/Back | | Y-Axis (LTS) | | Use main engines to accelerate the ship forward / backwards | | | 3.five.0 | | Strafe Forrard/Back (Invert) | | | | Reverse Thrusters | Button D | | 3.5.0 | | Speed Limiter (Toggle) | | | | Turns ON/OFF the Speed Limiter | | | two.x | | G-Force Condom (Toggle) | | | | Turns ON/OFF G-Force safety protocols that assist in blacking out in the cockpit | Left Toggle-Down / Reset | | 2.ten | | Eastward.S.P. (Toggle) | | | | Turns ON/OFF Enhanced Stick Percision aiming assistance | | | 3.5.0 | | Prowl Control (Toggle) | C | LSB+LTS(push) | | Will maintain your speed limit | Scroll Push button | | 2.ten | | Afterburner | Shift(50) | LTS(push) | Button viii | Provides for a quick burst of acceleration causing the engines to burn fuel faster and heat quicker | Button East | | 2.5.0 | | Landing System (Toggle) | N | Down(D-pad) | Push 12 | Raise or Lower the Landing gear | Center Toggle-Down | | 2.five.0 | | Autoland (Agree) | North | Down(D-pad) | Push 12 | Automatically Land arts and crafts when nigh pad | Eye Toggle-Up | | two.x | | Quantum Travel Organisation (Toggle) | B | LSB+X | | Activate the Long Range traveling system | PoV2-Left / Center Toggle-Up | | 2.x | | Quantum Drive | B | LSB+10 | | Engage Quantum Engines after locking on and spooling upwards | PoV2-Left / Center Toggle-Up | |
| Flying - Targeting (and Scanning) |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | 2.x | | Aim Left/Correct | Ten-Centrality (mouse) | Ten-Axis (RTS) | | Moves the Aim Reticle to the Left / Correct | | | 2.10 | | Aim Left | | | | Moves the Aim Reticle to the Left | PoV2-Right | | 2.x | | Aim Right | | | | Moves the Aim Reticle to the Right | PoV2-Left | | 2.x | | Aim Up | | | | Moves the Aim Reticle upward | PoV2-Downward | | 2.10 | | Aim Down | | | | Moves the Aim Reticle down | PoV2-Upward | | ii.ten | | Aim Up/Downwards | Y-Axis (mouse) | Y-Axis (RTS) | | Moves the Aim Reticle Upwards / Down | | | two.10 | | Reset Aim | (NA) | | | Re-centers the Aim Reticle | | | 2.10 | | Look Ahead | Alt(L) + R | | | Switches betwixt your characters head turning to confront the direction the cursor is pointing or being locked to always signal directly forward, unless you enable freelook mode. | | | two.x | | Cycle Mouse Aim Mode | Shift(R) | (NA) | (NA) | Switches betwixt "Interactive" and "Relative" way. In interactive manner your ship sort of follows your cursor, whereas in relative mode your transport more directly responds to your inputs. | | | two.ten | | Reticle Focus | 1 | Upwards(D-pad) | Button 11 | Locks on to the target that your reticle is on | PoV2-Up | | 2.x | | Cycle All Targets | | | | Switches to the next known target | Appears broken | | 2.x | | Cycle All Targets (Back) | | | | Switches to the previous known target | Appears cleaved | | 2.x | | Bike Friendly Targets | 5 | LSB+Left(D-pad) | | Switches to the side by side known friendly target | | | 2.x | | Bicycle Friendly Targets (Back) | Alt(L) + five | | | Switches to the previous known friendly target | | | 2.x | | Pin Focused Target | i | | | Remembers this target so it can be recalled later | | | 2.x | | Bike Pinned Targets | 4 | | | Switches to the next pinned target | | | 2.10 | | Cycle Pinned Targets (Back) | Alt(L) + 4 | | | Switches to the previous pinned target | | | 2.10 | | Cycle Hostile Targets | 3 | LSB+Upwardly(D-pad) | | Switches to the next known enemy target | | | 2.x | | Cycle Hostile Targets (Back) | Alt(L) + 3 | | | Switches to the previous known enemy target | | | 2.x | | Target Nearest Hostile | Alt(L) + 1 | LSB+Up(D-pad) | | Switches to the closest known enemy target | PoV2-Downwards | | two.x | | Cycle Sub-Target | 2 | Left(D-pad) | | Switch targeting to the side by side target subsystem (engines, guns, etc) | | | 2.x | | Bicycle Sub-Target (Dorsum) | Alt(L) + 2 | | | Switch targeting to the previous target subsystem (engines, guns, etc) | | | 2.x | | Reset Sub-Target (Hold) | ii | Left(D-pad) | | Articulate targeting a subsystem on a ship | | | ii.10 | | Reticle Mode (Toggle) | | | | Switches aiming mode to assist in sub-targetting | | | 2.x | | Target Focus | | | | Focus view on the currently locked target which makes sub-targetting easier | | | 2.x | | Mining Mode (Toggle) | G | LSB+Correct(D-pad) | | Turns ON/OFF Mining Style if the ship is so equipped | Left Toggle-Up | | 2.ten | | Scanning Mode (Toggle) | Tab | Right(D-pad) | | Modes: Targetting / Scanning | Reset | | 2.x | | Scanning Radar Ping (Hold) | | Right Shoulder Push | Button ane | Perform a active radar ping of the firsthand area depending on how long the ping was charged past holding the button | Trigger | | 3.v.0 | | Activate Scanning | | LSB+RSB | | | Appears broken | | 2.10 | | Scanning Increment Radar Angle | | Correct Trigger | Button 3 | Makes the angle of the radar larger for scans | Missile Push / Button A | | 2.x | | Scanning Subtract Radar Bending | | Left Trigger | Button 4 | Makes the angle of the radar smaller for scans | Button B | |
| Flight - Mining |
| In | Out | Star Denizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Clarification | Notes | | 3.x | | Burn Mining Laser (Toggle) | | Right Shoulder Button | Button ane | Engages the Mining Laser if equipped and in Mining Mode | Trigger | | 3.x | | Switch Mining Light amplification by stimulated emission of radiation (Toggle) | | LSB+RSB | Button ii | Modes: Rock Smasher / Fine Cutter | Button C / Missile Button | | 3.ten | | Increase Mining Laser Power | | Correct Trigger | Button 3 | Adds power to the Mining Light amplification by stimulated emission of radiation to break autonomously or cut rocks | Missile Push / Push button A | | three.ten | | Decrease Mining Laser Ability | | Left Trigger | Button four | Reduce ability to the Laser to prevent overheating rocks | Button B | | three.ten | | Increase / Subtract Mining Laser Power | (NA) | | | Adds / Reduces the power to the Mining Light amplification by stimulated emission of radiation | | |
| Flight - Turrets |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | ii.x | | Aim Left | | | | Moves the Aim Reticle to the Left | Appears broken | | 2.x | | Aim Right | | | | Moves the Aim Reticle to the Right | Appears broken | | ii.10 | | Aim Upward | | | | Moves the Aim Reticle upward | Appears broken | | two.x | | Aim Downwards | | | | Moves the Aim Reticle downward | Appears broken | | 2.10 | | Aim Left / Right | 10-Axis (mouse) | X-Axis (RTS) | X-Axis | Moves the Aim Reticle Left / Correct | | | 2.x | | Aim Up / Down | Y-Axis (mouse) | Y-Axis (RTS) | Y-Axis | Moves the Aim Reticle Upward / Down | | | 2.x | | Reset Aim | (NA) | | | Re-centers the Aim Reticle | | | 2.x | | Reticle Focus | ane | Upwardly(D-pad) | Button 11 | Locks on to the target that your reticle is on | PoV2-Upwards | | 2.10 | | Wheel All Targets | | | | Switches to the next known target | | | 2.ten | | Cycle All Targets (Back) | | | | Switches to the previous known target | | | 2.ten | | Bicycle Friendly Targets | 5 | LSB+Left(D-pad) | | Switches to the next known friendly target | | | 2.x | | Cycle Friendly Targets (Dorsum) | Alt(L) + 5 | | | Switches to the previous known friendly target | | | 2.ten | | Pivot Focused Target | 1 | | | Remembers this target so it can be recalled later | | | 2.10 | | Bike Hostile Targets | 3 | | | Switches to the adjacent known enemy target | | | 2.x | | Wheel Hostile Targets (Back) | Alt(Fifty) + iii | | | Switches to the previous known enemy target | | | 2.x | | Target Nearest Hostile | Alt(50) + 1 | LSB+Up(D-pad) | | Switches to the closest known enemy target | PoV2-Down | | 3.v.0 | | Reset Sub-Target (Hold) | two | Left(D-pad) | | Clear targeting a subsystem on a send | | | 3.5.0 | | Cycle Sub-Target | 2 | Left(D-pad) | | Switch targeting to the next target subsystem (engines, guns, etc) | | | 3.v.0 | | Cycle Sub-Target (Dorsum) | Alt(L) + two | | | Switch targeting to the previous target subsystem (engines, guns, etc) | | |
| Flying - Weapons |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | 2.x | | Fire Weapon Group ane | | Right Trigger | Button 1 | Fire the Primary ship weapons | Trigger | | 2.x | | Fire Weapon Grouping two | | Left Trigger | Button ii | Burn down the Secondary ship weapons | Push C / Trigger(Max) | | 2.x | | Bicycle Weapon Ammo | | | | Switch to the next bachelor Ammo for the weapons | Appears broken | | two.x | | Cycle Weapon Ammo (Back) | | | | Switch to the previous available Ammo for the weapons | Appears broken | | 3.5.0 | | Cycle Gimbal Help / Standard / Lock modes | R | B | | Modes: Standard / Fixed / Assist | Assist allows for automatic fine targetting, Standard Gimbles follow Aiming Reticle, Fixed weapons fire straight ahead | | 3.5.0 | | Turret Gyro Stabilization (Toggle) | G | | | Assists in keeping turret orientation regardless of ships changes in angle of attack | Appears cleaved | | 2.x | | Larn Missile Lock | | Correct Shoulder Button | Push button 4 | Attempt to aquire a missile lock on current target | Missile Button | | two.x | | Launch Missile (Hold) | | Right Shoulder Button | Push 4 | Launch a missile that has a lock on target | Missile Button | |
| Flight - Defense |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | 2.x | | Launch Countermeasures | One thousand | A | Button iii | Deploys the currently agile countermeasure | Push button B | | two.ten | | Cycle Countermeasure Ammo | H | Ten | Button 5 | Switches to the side by side available countermeasure ammo type | Button A / Button C | | 2.x | | Cycle Countermeasure Ammo (Back) | | | | Switches to the previous countermeasure ammo blazon | | | 2.ten | | Shield Raise Level Front | Numpad 8 | | | Adjusts the ships shield power to the Front | | | two.x | | Shield Raise Level Back | Numpad ii | | | Adjusts the ships shield ability to the Back | | | 2.x | | Shield Raise Level Left | Numpad 4 | | | Adjusts the ships shield power to the Left | | | 2.x | | Shield Heighten Level Right | Numpad 6 | | | Adjusts the ships shield power to the Right | | | ii.10 | | Shield Raise Level Superlative | Numpad vii | | | Adjusts the ships shield power to the Top | | | 2.x | | Shield Heighten Level Bottom | Numpad 9 | | | Adjusts the ships shield power to the Bottom | | | 2.x | | Shield Reset Levels | Numpad 5 | | | Resets the ships shield power to defaults | | |
| Flight - Power |
| In | Out | Star Denizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | 2.x | | Power Preset ane (increase & decrease others) | F7 | | | Adjusts the power levels with increased Weapons Ability | | | ii.x | | Power Preset 2 (increase & subtract others) | F6 | | | Adjusts the power levels with increased Shield Ability | | | 2.x | | Power Preset 3 (increment & decrease others) | F5 | | | Adjusts the power levels with increased Engine Power | | | 2.x | | Reset Power Distribution | F8 | | | Reset power distribution and then it is evenly shared between all systems throughtout the send | | | ii.10 | | Increase Power | F10 | | | Increase overall power to the ship systems | Raises emissions | | ii.x | | Decrease Ability | F9 | | | Decrease overall ability to the ship systems | Reduces emissions | | 2.x | | Increase Power MAX | F10 F10 | (double tap) | | Set transport power to the maximum | | | two.x | | Decrease Power MIN | F9 F9 | (double tap) | | Set up ship ability to the minimum | | | two.10 | | Ability Preset ane (toggle) | P | | | Turns ON/OFF the Weapons Power | | | 2.x | | Ability Preset two (toggle) | O | | | Turns ON/OFF the Shield Power | | | 2.x | | Power Preset iii (toggle) | I | | | Turns ON/OFF the Engine Ability | | | 2.x | | Power (toggle) | U | | | Turns ON/OFF all Send Power to systems | Right Toggle-Upwardly | |
| Flight - Radar |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Clarification | Notes | | 2.ten | | Personal Identification Broadcast System (Toggle) | | | | Plow ON/OFF the Send identification signal | | | two.ten | | Radar cycle range | | | | Adjust the range of the Radar brandish | | |
| Flight - HUD |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | two.x | | MobiGlas | F1 | Dorsum | (NA) | Turn ON/OFF the personal MobiGlas for the histrion | | | 2.x | | Scoreboard | Tab | Dorsum | | Displays the Player Scoreboard for multi-thespian contests | | | 2.x | | Map | F2 | Back | | Activate the Starmap to set destinations and flight plan | | |
| Lights |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | 2.ten | | Headlights (Toggle) | | LSB+Down(D-pad) | | Turn ON/OFF the exterior Headlights on the vehicle | | |
| On Foot - All |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Clarification | Notes | | 2.x | | Move Left | A | 10-Axis(LTS) | | Move actor avatar to the Left | | | 2.x | | Move Right | D | Y-Centrality(LTS) | | Motion player avatar to the Correct | | | 2.x | | Motility Forward | W | X-Axis(RTS) | | Move actor avatar Forward | | | two.x | | Move Backward | S | Y-Axis(RTS) | | Motility histrion avatar Backwards | | | two.x | | Move Left / Right | (NA) | (NA) | | Move role player avatar to the Left / Correct | | | 2.10 | | Move Forward / Backward | (NA) | (NA) | | Move thespian avatar Frontward / Backwards | | | ii.x | | Look (Yaw) | (NA) | (NA) | | Adapt camera view to peer to the Left / Right | | | 2.x | | Look (Pitch) | (NA) | (NA) | | Conform camera view to peer Forward / Backwards | | | 2.ten | | Spring | Spacebar | A | | Spring the player avatar Upward | | | 2.ten | | Crouch (Toggle) | Ctrl(Fifty) | B | | Make the player avatar curve knees and hunker | | | ii.ten | | Decumbent (Toggle) | Ten | B | | Make the player avatar lay downwards prone on the ground | | | 2.x | | Sprint | Shift(Fifty) | LTS(button) | | Run equally fast as possible for a short flow of time | Increases heartrate | | 2.10 | | Walk | | | | ?? | | | ii.x | | Lean Left | Q | LSB+LTS(button) | | Peek around a corner to the Left | simply in certain situations | | 2.ten | | Lean Right | E | LSB+RTS(button) | | Peek around a corner to the Correct | simply in certain situations | | ii.10 | | Primary Set on | | Right Trigger | | Fire the primary weapon | Weapon must exist drawn | | two.x | | Melee Attack | | RTS(button) | | Attack with a riflebutt of the weapon active | Weapon must exist fatigued | | 2.x | | Throw Particular | K | Right Shoulder Button | | Throw grenade or other disposable weapon | | | 2.x | | Aim Down Sight (ADS) | | Left Trigger | | Line your eye sight downward the barrel for more authentic aiming | Weapon must be drawn | | 2.x | | Zoom Out (ADS) | Wheel Down (mouse) | | | Adjusts the photographic camera to a larger view down the barrel | Weapon must have a scope | | 2.10 | | Zoom In (ADS) | Wheel Up (mouse) | | | Adjusts the camera to a closer view downwardly the barrel | Weapon must have a scope | | 2.x | | Zoom In / Out (ADS) | | Upwards(D-pad) | | Adjusts the camera to a closer / farther view downward the butt | Weapon must have a scope | | 2.x | | Select Sidearm | ane | Right(D-pad) | | Draws your Sidearm and makes information technology active | | | 2.x | | Select Primary Weapon | 2 | Upwardly(D-pad) | | Draws your Master Weapon and makes it active | | | ii.ten | | Select Secondary Weapon | iii | Left(D-pad) | | Draws your Secondary Weapon and makes information technology active | appears cleaved | | 2.ten | | Select Gadget | 4 | Down(D-pad) | | Draws your Gadget and makes it agile | | | two.ten | | Select Contract Item | half-dozen | | | Grab your Mission specific Contract detail and brand it active | | | 2.x | | Next Weapon | | | | Activate you lot next equipped weapon | | | 2.x | | Previous Weapon | | | | Activate yous previous equipped weapon | | | two.x | | Reload | R | X | | Reload the ammo in the weapon currently active | | | 2.x | | Holster Weapon (Hold) | R | X | | Put away the currently active weapon or Item | | | 2.x | | Drop Particular | | | | Allow go and drop the currently active weapon or Detail | | | two.10 | | Inspect Item | I | Left(D-pad) Left(D-pad) | | Pull the Item in your hand closer and view information technology | | | two.x | | Hold Breath (ADS) | Shift(L) | LTS(button) | | Stop breathing to further stablize your shooting posture | | | 2.ten | | Change Burn Mode | 5 | LSB+B | | Modes: Single Shot / Flare-up Fire / Total Automatic | not allmodes bachelor for all weapons | | 2.x | | Default Movement Speed Increase | Wheel Up (mouse) | | | Heighten the speed of the default motion without dart | | | 2.x | | Default Movement Speed Decrease | Wheel Down (mouse) | | | Lower the speed of the default motility without dart | | | 2.x | | Flashlight (Toggle) | T | LSB+Down(D-pad) | | Turn ON/OFF your flashlight | | | 2.x | | Heal | C | LSB+X | | Utilise a MedPen to increment the health of avatar | must exist equipped | | 2.x | | Refill Oxygen | B | LSB+Correct(D-pad) | | Use a OxyPen to increase the oxygen in undersuit tank | must exist equipped | | 2.10 | | Third Person View (Toggle) | F4 | LSB+Y | | Switches from 1st Person / 3rd Person views | | | 2.x | | Third Person Costless View (Toggle) | Z | | | Switches from adjusting the Photographic camera Bending / Movement | | | 2.x | | MobiGlas | F1 | Back | | Plough ON/OFF the personal MobiGlas for the player which activates interface to performing a diversity of tasks such equally equipping items, viewing map, managing contacts, etc. | | | 2.x | | Scoreboard | Tab | Back | | Displays the Player Scoreboard for multi-role player contests | | | 2.x | | Port Modification Interact | Tab | A | | ?? | | | two.x | | Map | F2 | Back | | Activate the Starmap to prepare destinations and view area | | | ii.ten | | Force Re-spawn (EVA / On Pes) | Backspace | | | Kill yourself and respawn in prophylactic location | | | 2.ten | | Roll Left (while Prone) | Q Q | LSB+Left(LTS) | | Curl to Left when laying down in Prone position | | | 2.10 | | Roll Right (while Prone) | E Eastward | LSB+Right(LTS) | | Roll to Right when laying down in Prone position | | |
| E.V.A - All |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | two.x | | View Left | | | | Focus Player view to the left | | two.x | | View Right | | | | Focus Role player view to the correct | | ii.x | | View Left / Right | X-Axis (mouse) | Ten-Axis(RTS) | | Focus Player view to the left / right | | 3.v.0 | | View Up | | | | Focus Actor view upward | | ii.10 | | View Down | | | | Focus Player view down | | two.x | | View Up / Downwards | Y-Axis (mouse) | Y-Axis(RTS) | | Focus Histrion view up / down | | 2.x | | Pitch Upwardly | | | | Betoken the spacesuit upward | | 2.10 | | Pitch Down | | | | Betoken the spacesuit downward | | 2.ten | | Pitch Up / Downwards | (NA) | | | Point the spacesuit up / downwards | | 2.ten | | Yaw Left | | | | Betoken the spacesuit towards the left | | 2.x | | Yaw Right | | | | Point the spacesuit towards the correct | | 2.x | | Yaw Left / Right | (NA) | | | Point the spacesuit to the left / correct | | 2.x | | Coil Left | Q | | | Spin the spacesuit in a counter-clockwise move | | ii.x | | Ringlet Right | Eastward | | | Spin the spacesuit in a clockwise motion | | 2.x | | Roll Left / Correct | (NA) | LSB+X-Centrality(LTS) | | Spin the spacesuit in either clockwise or counter-clockwise motion | | 2.ten | | Strafe Upwardly | Spacebar | | | Use thrusters to motility the spacesuit directly upwards | | 2.x | | Strafe Downward | Ctrl(L) | | | Use thrusters to move the spacesuit directly downward | | two.10 | | Strafe Upwards / Down | | LSB+Y-Axis(RTS) | | Apply thrusters to move the spacesuit straight up / downwards | | 2.x | | Strafe Left | A | | | Employ thrusters to movement the spacesuit directly left | | 2.x | | Strafe Right | D | | | Use thrusters to move the spacesuit direct right | | ii.ten | | Strafe Left / Correct | | X-Axis(LTS) | | Use thrusters to move the spacesuit directly left / correct | | two.10 | | Strafe Frontwards | Due west | | | Utilise thrusters to accelerate the spacesuit directly forward | | 2.ten | | Strafe Backwards | South | | | Use thrusters to accelerate the spacesuit directly backwards | | 2.x | | Strafe Forwards / Backwards | | X-Axis(LTS) | | Use thrusters to accelerate the spacesuit directly forrard / backwards | | 2.x | | Brake | X | | | Reduce the velocity | | 2.x | | Boost | Shift(L) | LTS(button) | | Accelerate the velocity | | 2.x | | Freelook (Toggle) | Z | | | Switches from adjusting the Camera Angle / Move | |
| Ground Vehicle - General |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | 2.10 | | Cycle Camera View | F4 | LSB+Y | | Switches from 1st Person / 3rd Person views | Reset / Button A | | 2.x | | Zoom In (3rd Person view) | Wheel Upwardly (mouse) | | | 3rd Person Camera Zoom In incrementally | | | 2.x | | Zoom Out (3rd Person view) | Cycle Down (mouse) | | | 3rd Person Camera Zoom Out incrementally | | | 2.x | | Look Left / Correct | Ten-Axis (mouse) | X-Centrality(RTS) | Ten-Centrality | Accommodate camera view to run into to the Left / Correct | | | 2.10 | | Await Up / Down | Y-Axis (mouse) | Y-Axis(RTS) | Y-Axis | Conform photographic camera view to see Up / Down | | | 2.x | | Look Backside | Z | LSB+A | | Expect backside the vehicle | | | 2.x | | Fire Weapon Grouping 1 | | Right Trigger | Button 1 | Fire the Chief vehicle weapons | Trigger | | 2.x | | Fire Weapon Group two | | Left Trigger | Button 2 | Burn down the Secondary vehicle weapons | Button C / Trigger(Max) | | 2.ten | | MobiGlas | F1 | Dorsum | | Turn ON/OFF the personal MobiGlas for the histrion which activates interface to performing a variety of tasks such every bit equipping items, viewing map, managing contacts, etc. | | | ii.x | | Flying / Systems Set | R | LSB+RSB | | Power on all arts and crafts systems instead of individually | | | 2.x | | Open All Doors | | | | Open all external hatches, ramps, and elevators on the transport | | | 2.x | | Shut All Doors | | | | Close all external hatches, ramps, and elevators on the ship | | | 2.x | | Lock All Doors | | | | Lock all external hatches, ramps, and elevators on the ship | | | 2.x | | Unlock All Doors | | | | Unlock all external hatches, ramps, and elevators on the transport | | | two.10 | | Map | F2 | Dorsum | | Activate the Starmap to set up destinations and view expanse | | |
| Basis Vehicle - Movement |
| In | Out | Star Denizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | 2.x | | Bulldoze Forward | Due west | | | Move the vehicle ahead | | | ii.ten | | Drive Backward | S | | | Move the vehicle in reverse | | | two.x | | Drive Frontwards / Astern | | Y-Centrality(LTS) | Slider 1 | Move the vehicle alee / opposite | | | 2.10 | | Plow Left | A | | | Change the direction of vehicle to the Left | | | 2.x | | Turn Right | D | | | Alter the direction of vehicle to the Correct | | | 2.x | | Turn Left/Right | | X-Axis(LTS) | Z-Axis Rotation | Modify the direction of vehicle to the Left / Right | | | 2.ten | | Roll Left | Q | | | Spin the vehicle in a counter-clockwise move | only in certain vehicles | | 2.x | | Roll Right | East | | | Spin the vehicle in a clockwise move | only in certain vehicles | | 2.x | | Restriction | Ten | LSB+RTS(button) | Push 7 | Slow the velocity of the vehicle down quickly | Button Due east / Clutch | | ii.x | | Main Fire | | Right Trigger | Button one | Burn down the Primary vehicle weapons | Trigger | | ii.x | | Secondary Fire | | Left Trigger | Button 2 | Fire the Secondary vehicle weapons | Trigger(Max) | | 2.x | | Dynamic Zoom In/Out | | | | 1st Person view Zooming In/Out incrementally | | |
| Footing Vehicle - Gunner |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | ii.10 | | Burn Weapon Group one | | Correct Trigger | Button 1 | Burn down the Primary vehicle weapons | Trigger | | 2.ten | | Burn down Weapon Group 2 | | Left Trigger | Push 2 | Burn the Secondary vehicle weapons | Button C / Trigger(Max) | |
| Electronic Admission - Spectator |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | two.x | | Spectator Photographic camera Target (Adjacent) | | Right(D-Pad) | Push button ane | Focus camera on next send | | | 2.ten | | Spectator Camera Target (Previous) | | Left(D-Pad) | Button 2 | Focus photographic camera on pervious ship | | | two.x | | Spectator Camera Lock Target | one | A | | Lock photographic camera on current send | | | 2.x | | Spectator Camera Zoom | Mouse Wheel | | | Camera Zooming In/Out incrementally | appears broken | | ii.x | | Spectator Camera Zoom In | Wheel Upwardly (mouse) | Up(D-pad) | Upwardly (Chapeau ane) | Photographic camera Zoom In incrementally | appears broken | | ii.x | | Spectator Camera Zoom Out | Wheel Downwardly (mouse) | Down(D-pad) | Down (Chapeau ane) | Photographic camera Zoom Out incrementally | appears cleaved | | 2.x | | Spectator Photographic camera Rotate Yaw | 10-Axis (mouse) | X-Axis(RTS) | 10-Axis | Camera Pan Left / Right | appears broken | | 2.10 | | Spectator Camera Rotate Pitch | Y-Centrality (mouse) | Y-Axis(RTS) | Y-Centrality | Camera Pan Up / Down | appears cleaved | | ii.x | | Spectator Camera Rotate Yaw | | (NA) | | | *Duplicate* | | 2.x | | Spectator Camera Rotate Pitch | | (NA) | | | *DUPLICATE* | | 2.x | | Spectator Camera HUD (Toggle) | B | B | | Turns ON/OFF the HUD for spectator screenshots | | | 2.ten | | Spectator Camera Manner (Next) | F4 | LSB+Y | | Changes the photographic camera view to the side by side mode | | | 2.10 | | Spectator Camera Fashion (Previous) | | | | Modes: Chase / Cockpit | | |
| Social - General |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | 2.x | | Respawn | Ten | X | Button 1 | Respawn in safe location afterwards dying | | | iii.5.0 | | FOIP Push to Talk | Numpad + | (NA) | (NA) | Push to plough on mic and capture audio for FOIP characteristic | | | 3.5.0 | | FOIP Head Tracking (Toggle) | Numpad / | (NA) | (NA) | Turns ON/OFF caput tracking for FOIP feature | | | 3.v.0 | | FOIP Selfie Cam | Numpad - | (NA) | (NA) | Switches video to real camera view for FOIP characteristic | | | iii.5.0 | | FOIP Recalibrate | Numpad * | (NA) | (NA) | Have FOIP characteristic recalibrate the head rig | | | 2.10 | | CommLink App (Toggle) | F11 | (NA) | (NA) | Launches the CommLink Communications App | | | two.10 | | Chat Window (Toggle) | F12 | (NA) | (NA) | Turns ON/OFF chat window in the helmet | | | 2.x | | Chat Window Focus | Return | (NA) | (NA) | Open the Chat window to communicate with others | | |
| Social - Invites |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | two.x | | Take Invite | [ (left bracket) | (NA) | (NA) | Accept the current mission or party beingness presented | | | ii.10 | | Reject Invite | ] (correct bracket) | (NA) | (NA) | Reject the current invite being presented | | | 2.x | | Ignore Invite (concord) | ] (right bracket) | (NA) | (NA) | Put person sending invite on ignore | | |
| Social - Emotes |
| In | Out | Star Denizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | two.10 | | Forward | Numpad 5 | | | point forward | | | 2.ten | | Left | Numpad 1 | | | point left | | | 2.x | | Right | Numpad 3 | | | point right | | | 2.ten | | Stop | Numpad 2 | | | make fist to terminate | | | two.x | | Yes | Numpad four | | | signal yes | | | 2.x | | No | Numpad vi | | | bespeak no | | | two.x | | Agree | | | | two thumbs upwardly | concord | | 2.ten | | Aroused | | | | finger point / wave artillery / stomp | angry(3) | | 2.x | | At Ease | | | | relaxed pose | atease | | 2.x | | Attention | | | | stand up at attention | attention | | 2.x | | Blah | | | | talk to 2 easily / talk to 1 hand | blah(2) | | 2.ten | | Bored | | | | flap artillery / cross arms | bored(2) | | 2.ten | | Bow | | | | 2 arm bow / ? / ? / ? / 1 arm bow / 2 arm bow | bow(half dozen) | | 2.x | | Burp | | | | burp | burp | | 2.x | | Cheer | | | | frantic arms waves / frantic waves / tiger forest low-cal / tiger woods strong / arm grip / high five / pick me / teacher, I gotta go | cheer(8) | | 2.x | | Chicken | | | | chicken dance | chicken | | 2.x | | Clap | | | | Nosotros're #1 / overhead / sounds skillful / if I take to / solid clapping / golfers handclapping / half practiced clap | clap(7) | | 2.x | | Come | | | | overhead / point / come hither! / look at palm? | come up(4) | | 2.x | | Cry | | | | cry | cry | | 2.x | | Trip the light fantastic toe | | | | club / tooties / hip hop / jammin / light / light2 | dance(6) | | two.x | | Disagree | | | | disagree / ? / ? | disagree(iii) | | two.10 | | Failure | | | | failure | failure | | two.x | | Flex | | | | musculus arm / 2 muscle arms / hulk testify off | flex(3) | | ii.ten | | Flirt | | | | blow a kiss | flirt | | ii.x | | Gasp | | | | gasp for air / ? / ? / ? / ? | gasp(five) | | two.x | | Celebrate | | | | hands on hips / superhero / cowboy / patton | celebrate(four) | | 2.x | | Greet | | | | greet someone | greet | | two.ten | | Laugh | | | | left betoken / brusk / correct point | express joy(3) | | ii.10 | | Confirm Launch | | | | confirm | launch(?) | | 2.10 | | Bespeak | | | | point / ? / ? / ? | point(iv) | | 2.x | | Rude | | | | under the chin / double bird / wind up bird | rude(three) | | 2.x | | Salute | | | | quick / slow | salute(2) | | 2.10 | | Sit down | | | | sit on ground | sit | | two.10 | | Sleep | | | | lay down to sleep | sleep | | ii.x | | Odor | | | | left hand / right hand | aroma(two) | | 2.x | | Taunt | | | | taunt | taunt | | 2.x | | Threaten | | | | cutting pharynx / knuckles | threaten(two) | | 2.10 | | Wait | | | | 2 hand pause / time-out | wait(2) | | 2.10 | | Wave | | | | moving ridge / half salute | wave(2) | | 2.10 | | Whistle | | | | 2 manus whistle / ane hand whistle | whistle(2) | |
| Interaction - All |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | 2.x | | Interaction Mode | F | Y | Push button 6 | Hold to admission Interactive Mode which allows for access to Multi-Function Displays, Individuals, or other objects | Tap quickly to perform first selection | Push half-dozen | | two.10 | | Actuate Inner Thought | | Correct Mouse Push | Push button 1 | Triggers any action selected while in interaction way | Trigger | Push button ane | | 2.x | | Focus | | Left Trigger | Button 7 | Zoom In directly on panel, display, etc | Button C | Button 5 | | ii.x | | Subtract Throw Ability | | Left Trigger | Button 7 | ?? | Push D | Push button vii | | 2.x | | Interaction Way Zoom In | Wheel Upwardly (mouse) | Left Trigger | | Incrementally Zoom In the view of Interaction Mode | | | | 2.x | | Interaction Mode Zoom Out | Bicycle Down (mouse) | Correct Trigger | | Incrementally Zoom Out the view of Interaction Mode | | | | 2.ten | | MFD Left | A | Left(D-pad) | | Await at the next Multi-Function Brandish to the Left | | | | 2.10 | | MFD Right | D | Right(D-Pad) | | Look at the next Multi-Function Display to the Right | | | | ii.x | | MFD Upwardly | W | Up(D-pad) | | Look at the adjacent Multi-Function Display Up | | | | 2.x | | MFD Down | S | Downwardly(D-pad) | | Look at the adjacent Multi-Function Display Downward | | | | 2.x | | Personal Inner Thought | Tab | LTS(push button) | | ?? | | | |
| Camera - Advanced Camera Controls |
| In | Out | Star Citizen Game Setting | Keyboard / Mouse | Gamepad | Joystick / HOTAS | Description | Notes | | 2.x | | Avant-garde Camera Controls Modifier (Concur) | F4 | (NA) | (NA) | Hold to admission the Director Style which allows for management of Camera angles | | | two.10 | | Advanced Photographic camera Controls Modifier (Hold?) | Z | LSB+Y | | Switches from adjusting the Camera Angle / Move | Freelook | | 2.10 | | Salve View one (Hold) | F4+Numpad 1 | (NA) | (NA) | Current Camera settings save in View ane | | | 2.ten | | Save View two (Hold) | F4+Numpad two | (NA) | (NA) | Electric current Photographic camera settings salvage in View 2 | | | two.ten | | Save View three (Agree) | F4+Numpad 3 | (NA) | (NA) | Current Photographic camera settings salve in View three | | | ii.x | | Save View four (Concur) | F4+Numpad four | (NA) | (NA) | Current Camera settings save in View 4 | | | ii.10 | | Save View five (Concur) | F4+Numpad 5 | (NA) | (NA) | Electric current Camera settings save in View five | | | 2.ten | | Salve View vi (Hold) | F4+Numpad 6 | (NA) | (NA) | Current Camera settings save in View 6 | | | ii.x | | Salve View 7 (Hold) | F4+Numpad 7 | (NA) | (NA) | Electric current Camera settings save in View 7 | | | two.x | | Salve View 8 (Agree) | F4+Numpad 8 | (NA) | (NA) | Current Photographic camera settings save in View 8 | | | 2.x | | Relieve View nine (Agree) | F4+Numpad 9 | (NA) | (NA) | Current Camera settings save in View 9 | | | ii.ten | | Load View ane | F4+Numpad 1 | (NA) | (NA) | Loads the Photographic camera settings from View 1 | | | 2.x | | Load View ii | F4+Numpad 2 | (NA) | (NA) | Loads the Camera settings from View two | | | 2.x | | Load View three | F4+Numpad 3 | (NA) | (NA) | Loads the Camera settings from View 3 | | | 2.x | | Load View 4 | F4+Numpad 4 | (NA) | (NA) | Loads the Camera settings from View 4 | | | 2.ten | | Load View 5 | F4+Numpad 5 | (NA) | (NA) | Loads the Camera settings from View 5 | | | 2.x | | Load View half-dozen | F4+Numpad 6 | (NA) | (NA) | Loads the Camera settings from View 6 | | | 2.x | | Load View 7 | F4+Numpad seven | (NA) | (NA) | Loads the Camera settings from View seven | | | two.x | | Load View 8 | F4+Numpad 8 | (NA) | (NA) | Loads the Camera settings from View 8 | | | 2.x | | Load View 9 | F4+Numpad 9 | (NA) | (NA) | Loads the Photographic camera settings from View nine | | | ii.10 | | Clear Saved View | F4+Numpad 0 | (NA) | (NA) | Remove the saved view from retention | | | 2.x | | 10 Starting time Positive | F4+Right Arrow | (NA) | (NA) | Motion the 3rd Person Camera position to the Right | | | two.x | | 10 Offset Negative | F4+Left Arrow | (NA) | (NA) | Move the tertiary Person Camera position to the Left | | | 2.x | | Y Starting time Positive / Spectator Freecam Frontwards | F4+Upward Arrow | (NA) | (NA) | Move the 3rd Person Camera position forward | | | two.10 | | Y Kickoff Negative / Spectator Freecam Backward | F4+Down Arrow | (NA) | (NA) | Move the 3rd Person Camera position backward | | | ii.x | | Z Offset Positive | F4+Folio Up | (NA) | (NA) | Move the third Person Camera position upward | | | ii.x | | Z Offset Negative | F4+Page Down | (NA) | (NA) | Motion the third Person Photographic camera position downwards | | | two.x | | Increase FoV | F4+Numpad + | | | Camera Zoom In incrementally | | | ii.x | | Subtract FoV | F4+Numpad - | | | Camera Zoom Out incrementally | | | 2.ten | | Increase DoF | F4+Domicile | | | Increment the Camera Depth of Field | | | 2.x | | Decrease DoF | F4+Stop | | | Decrease the Photographic camera Depth of Field | | | 2.x | | Reset Current View | F4+Numpad * | | | Reset the electric current Camera view back to default | | |
Gamepad Controller Legend: LTS-Left Thumb Stick .. LSB-Left Shoulder Push .. LTS(button)-Left Stick Push button RTS-Right Pollex Stick .. RSB-Right Shoulder Push button .. RTS(button)-Right Stick Button |
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